send
Sends a payload to a receiver. If the server player is defined, will be an S2C transmission, otherwise C2S
Check if you can send at all first with canSend
Author
fzzyhmstrs
Since
0.4.1
Parameters
payload
CustomPayload the payload to send
playerEntity
PlayerEntity, nullable - the server player if you are sending S2C, null or the client player for C2S